I checked out my trophy list for Battlefield: Bad Company. I thought that getting some of the tougher trophies was never going to happen, like beating the game on Hard and hitting a Helicopter with a laser designator. Hard isn't such a big deal, because if you die, you don't have to restart, instead the game pushes you back to your drop point and you can keep fighting until you beat the current section. Hard became a problem towards the end of the game, where dying meant you DID have to restart a big section of the game. Luckily, I found a path that allowed me to meet very little resistance and get passed the tough sections. Getting to the last mission, I was able to hit a Chopper with a laser designator and bam!, just like that, I had gotten two of the toughest trophies.

The only other trophy that would prove to be a hassle, is getting 10,002 kills online. Not because its hard, but because getting that many kills is going to take a LONG time. Its a bit easier to get plenty of kills when you have a squad that kicks ass. Also, you just get lucky sometimes. You can crash a server with up to four people (I think) and if you play together, you can kick a lot of ass.

Ozzy jumped online for the first time as well as Zamir. The first few maps they were having trouble because 1) they don't know the maps and 2) Getting used to the FPS mechanics in this game are a little tough. One thing I'm loving is the fact that the mics work pretty decently. Chris and I played online when the title first hit, and it was a godamn choppy mess. It was practically unusable.
Now though, communication is pretty good and after a few maps we were kicking a ton of ass...even if the rest of our teammates sucked. We were playing as Defenders and the Attackers were kicking our asses pretty good. They had pushed us back twice and at the third gold-checkpoint, we were down to our last defensive point. Our team was doing jack shit because they were getting killed off in different parts of the map, while our squad (Ozzy, Zamir, Chris and me) were trying to keep the last checkpoint from being destroyed.

Because Zamir had the Sniper Kit, he was able to throw out Sensors (they give you enemy locations whenever they are in range) to the outskirts so we could tell where they were attacking from and if they were flanking at all. Because of this, we were able to stop advances before they even got within firing range of the last gold box. This also gave me a chance to switch kits to the Demolition, and attack Tanks that were on the way up the hill. Chris and Ozzy were stopping flanking attacks and this made the last checkpoint a bitch for the attackers because anytime they even saw the gold box, they would die a few seconds later.
Not to mention that on-squad respawns would mean that we'd have fresh reinforcements on the spot to quell any new attack. We were pretty much on an ass-kicking roll. We won and the map ended up being fun as fuck.

Playing online is always nuts, especially when you have mortar fire coming in and tanks firing on other tanks going on all around you. It gets pretty fucking crazy. The sound design is badass too. Add to the mix that blowing up walls and trees will eventually get you a trophy, and this makes for some crazy mayhem. I guess time will tell if I'm patient enough to get 10k kills. We shall see. Blink is picking it up today and he always randomizes the games, so it'll at least be interesting for a while.
Just got Ender's Game yesterday. I'm excited to read it, even if I'm late to the game. I've heard some pretty exciting things about it. I started it last night, and all I have to say is: A six year old beat the shit out of another six year old. Not because the kid is evil, but he did it in order to avoid future confrontations with his cronies. Very much like, 'see what I just did? You bother me again and it'll be much worst.' I can already tell, this book is going to be awesome.
-Alex Out!